Spanish Police Seize Crypto Wallets During Illegal Manga Raid

Spanish Police Seize Crypto Wallets During Illegal Manga Raid

(AsiaGameHub) - Spanish law enforcement confiscated cryptocurrency cold storage devices as part of a piracy probe involving what officials described as the nation's most significant unauthorized Spanish-language manga website. Key Details Law enforcement recovered two cold wallets containing approximately €400,000.** A trio of individuals was taken into custody in Almería.** Officials have not disclosed if they possess the means to unlock the assets.** Cryptocurrency Wallets Discovered Concealed in Wall Thermometer Authorities in Spain apprehended three individuals in Almería following a search of a suspected illicit manga distribution network that had been active since 2014. According to the Interior Ministry, the website provided complimentary access to pirated manga content, primarily funding its operations through ad revenue. Officials estimate the platform generated over €4 million throughout its ten-year existence. In the course of the operation, officers discovered two crypto cold wallets concealed within a wall-mounted thermometer. Police reported that the hardware contained roughly €400,000, equivalent to about $467,000.The incident highlights a recurring challenge for law enforcement: the physical possession of a hardware wallet does not guarantee access to the digital assets stored within. Authorities have not confirmed whether they have obtained the necessary recovery seeds, PINs, or security credentials to manage the funds. The inquiry was launched in June 2025 following reports from copyright holders. This seizure underscores the increasing prevalence of cryptocurrency storage hardware in criminal investigations extending well beyond financial fraud, reaching into realms like digital piracy and intellectual property enforcement. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Zondacrypto CEO Reveals Exchange Unable to Access 4,503 BTC Wallet

Zondacrypto CEO Reveals Exchange Unable to Access 4,503 BTC Wallet

(AsiaGameHub) - Zondacrypto is under scrutiny following comments from CEO Przemysław Kral that the exchange is unable to access a Bitcoin wallet containing 4,503 BTC—currently valued at over $350 million. Good to Know Per Przemysław Kral, the wallet contains 4,503 BTC. Kral states that Zondacrypto purchased the wallet from Sylwester Suszek, founder of BitBay. Suszek vanished in March 2022 prior to the handover of the private keys. Zondacrypto Faces Questions Over Lack of Wallet Access Zondacrypto CEO Przemysław Kral has refuted allegations of fund misappropriation by releasing the Bitcoin wallet address at the heart of the controversy. He noted that the exchange owns the 4,503 BTC wallet but cannot access the funds because the private keys were never provided. Kral asserts that Zondacrypto acquired the wallet from Sylwester Suszek, BitBay’s founder, before Suszek disappeared in March 2022. He added that while documentation verifies ownership, access depends on keys that never arrived. “When Sylwester is supposed to hand over the private keys to that address, according to these documents, he disappears instead,” Kral said.He further denied having any involvement in Suszek’s disappearance. “To all those who claim I had anything to do with Sylwester’s disappearance: this is the key argument that I care most about him being found. He may be watching this—I appeal to him to fulfill the agreement,” he declared. The revelation eroded trust in Zondacrypto. Estimates indicate that withdrawals depleted 99% of the exchange’s Bitcoin reserves following Kral’s discussion of the wallet issue. He warned that no financial institution could withstand such a massive outflow. Reportedly, the wallet received most of its funds in 2016 and has had no significant activity for over a decade. Meanwhile, Suszek’s disappearance remains unsolved. One individual faces kidnapping charges linked to the case, but the former BitBay founder has not been located. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Lawsuit Filed Against Dave And Buster’s in South Carolina Challenging Arcade Prize System

Lawsuit Filed Against Dave And Buster’s in South Carolina Challenging Arcade Prize System

(AsiaGameHub) - A fresh legal challenge in South Carolina is scrutinizing Dave & Buster’s prize-redemption system, as a newly established organization contends that the arcade's ticket-based rewards constitute unlawful gambling. Key Details The litigation was initiated by SC Citizens For Equal Enforcement of Gambling Laws. The suit alleges that because prizes possess resale value, the business model violates South Carolina gambling statutes. The organization is pursuing treble damages for patrons who lost $50 or more during a single visit. South Carolina Legal Action Challenges Arcade Prize Systems Dave & Buster’s is the subject of a South Carolina lawsuit concerning its primary arcade operations, where patrons purchase Power Card credits to play games, earn tickets, and exchange them for prizes. The legal complaint asserts that this process qualifies as illegal gambling when the prizes offered include high-value electronics. The group, SC Citizens For Equal Enforcement of Gambling Laws, maintains that South Carolina law is not primarily concerned with the balance of skill versus luck. The lawsuit states: “whether an activity is gaming/gambling is not dependent upon the relative roles of chance and skill, but whether there is money or something of value wagered on the game’s outcome.”The filing further notes: “Defendant’s redemption gaming machines are precisely the type of machines prohibited by South Carolina law,” the lawsuit claims. “Patrons purchase Power Card gaming credits at kiosks for the express purpose of trying to “win” more — in the form of tickets redeemable for valuable prizes — whether by skill or chance.” The legal action also highlights the company's financial structure, alleging that Dave & Buster’s retains approximately 92 cents of every dollar spent, with only about 8% returned to customers in value. The plaintiffs are seeking triple damages for any individual losses of $50 or more per visit. Furthermore, the suit invokes South Carolina statutes linked to the historical Statute of Anne, which permits the recovery of gambling losses and allows third parties to initiate litigation if the aggrieved individual fails to do so within a three-month window.Dave & Buster’s has previously experimented with different gaming formats. In 2024, the company collaborated with Lucra to introduce "Playce It," a feature allowing peer-to-peer wagering on arcade games. The company marketed the feature by stating: “How much money is on the line? That’s up to you. Just create or accept a matchup with another player and get ready for some head-to-head action.” While Playce It is available in states like Texas, Georgia, Missouri, and California, it is not offered in South Carolina, where the company relies on skill-based play rather than the peer-to-peer betting model. The plaintiffs argue that there is a lack of consistent enforcement. In a statement provided to local media, the group remarked: “SLED, and other law enforcement agencies, have seized video games, revoked beer and wine licenses, and have threatened criminal cases against local businesses for operating video games like the ones at the Dave & Buster’s locations in South Carolina … Through this lawsuit, SC Citizens for Equal Enforcement of Gambling Laws LLC hopes to bring clarity and equality to the video game entertainment industry in South Carolina.” South Carolina has a history of legal battles regarding gambling-style equipment. In 2013, the state prohibited video gambling in restaurants and bars following prolonged disputes over such machines in local establishments. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Individual Achieved 23-Year Prison Sentence Post-Life Work

Individual Achieved 23-Year Prison Sentence Post-Life Work

(AsiaGameHub) - Robert Dunlap, creator of Meta 1 Coin, has received a 23-year prison sentence after prosecutors stated he used false claims about gold and art to sell a fraudulent cryptocurrency token. Good to Know Robert Dunlap marketed Meta 1 Coin between 2018 and 2023. Prosecutors indicated the scam defrauded nearly 1,000 investors out of more than $20 million. Dunlap was found guilty of mail fraud charges and ordered to pay restitution. Meta 1 Coin Fraud Concludes With Lengthy Prison Term A Houston resident who persuaded investors to buy a counterfeit asset-backed crypto token will serve 23 years in prison following a federal judge’s sentencing this week. Robert Dunlap, 55, promoted Meta 1 Coin through the Meta-1 Coin Trust from 2018 to 2023, according to the U.S. Justice Department. Prosecutors claimed he told investors the token was backed by $44 billion in gold and a $1 billion art collection. These claims were false. Dunlap asserted the gold had been audited and certified by an accounting firm. He also stated the art collection included works by Pablo Picasso, Salvador Dalí, and Vincent van Gogh. Prosecutors said he created fake legal documents to hide that he did not own the gold or art.Nearly 1,000 people invested in Meta 1 Coin, and many lost their savings. Assistant U.S. Attorneys Jared Hasten and Paige Nutini noted Dunlap continued lying to investors for years while presenting the token as a safe investment. “Over the years, defendant was unrepentant and his lies became bigger. Would-be criminals planning to engage in similar conduct need to know that such actions will be met with a serious repercussion that includes loss of one’s liberty for an extended period of time.” U.S. District Judge LaShonda A. Hunt of the Northern District of Illinois handed down the sentence on Tuesday. A federal jury convicted Dunlap on mail fraud charges last year. Hunt also ordered Dunlap to pay restitution to the victims. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Team Vitality Inks Javokhir Sindarov for 2026 and 2027

Team Vitality Inks Javokhir Sindarov for 2026 and 2027

(AsiaGameHub) - Team Vitality has secured Javokhir Sindarov's return to its chess team for the 2026 and 2027 seasons. The move follows his victory at the FIDE Candidates in Cyprus, cementing his status as a premier figure in chess esports. Good to Know Javokhir Sindarov finished first in the 2026 FIDE Candidates Tournament with a 10/14 score. He is set to face World Chess Champion Gukesh Dommaraju later this year. His return to competition with Team Vitality begins at the Chess.com Open 2026. Team Vitality Recruits World Championship Contender to Chess Lineup Just weeks after his record-breaking performance at the Candidates, 20-year-old Uzbek grandmaster Javokhir Sindarov has officially rejoined Team Vitality’s chess roster. Sindarov triumphed at the 2026 FIDE Candidates Tournament in Cyprus, earning 10 out of 14 points—the highest score recorded under the current double round-robin system. By clinching the victory with a round to spare, he joins the ranks of Viswanathan Anand and Ian Nepomniachtchi as one of the few to dominate the tournament in this format since 2013. This win guarantees Sindarov a match for the World Chess Championship against the current titleholder, Gukesh Dommaraju, later in 2026. His ascent began in earnest in 2025 when he became the youngest person and the first Uzbek player to win the FIDE World Cup at the age of 19 years, 11 months, and 18 days. Team Vitality’s involvement in chess started in February 2025 with the signing of French grandmaster Maxime Vachier-Lagrave ahead of the Esports World Cup. The sport's esports profile grew significantly following its inclusion in the 2025 Esports World Cup in Riyadh, where Sindarov previously represented Vitality. For the French esports organization, chess is a key component of its international strategy. Sindarov’s background in gaming—having been an avid Counter-Strike player as a teen before focusing on chess in 2021—makes him an ideal fit for the brand. Danny Engels, Chief International Officer at Team Vitality, remarked: “He embodies the modern chess era: courageous, driven, and ready to take risks. His progress is undeniable, and we are confident he possesses the skills to become the next World Champion. This partnership aligns with our goal to lead in chess and esports while introducing the game to a global audience.” Sindarov’s first tournament back under the Vitality name will be the Chess.com Open 2026. This $250,000 rapid competition, part of the Champions Chess Tour, takes place from April 23 to 26 and serves as his first rapid-format challenge since the Candidates. Established in France in 2013, Team Vitality operates teams in Counter-Strike 2, VALORANT, Rocket League, and chess. In 2025, its Counter-Strike 2 squad claimed nine international trophies and was named Esports Team of the Year at both The Game Awards and the Esports Awards. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Consumer Federation of America sues Meta for allegedly knowingly earning $16 billion from fraudulent ads

Consumer Federation of America sues Meta for allegedly knowingly earning $16 billion from fraudulent ads

(AsiaGameHub) - The Consumer Federation of America has filed a class-action lawsuit against Meta Platforms in Washington, D.C., alleging that the company allows fraudulent advertisements to reach users while generating significant revenue from high-risk advertisers. Key Facts to Note The CFA claims Meta failed to protect users from fraudulent adverts. The legal complaint alleges Meta earned billions of dollars from ads for scams and prohibited goods. Meta has denied the allegations and stated it will contest the case. CFA Legal Action Takes Aim at Meta's Advertising Policies Meta Platforms is facing a class-action lawsuit launched by the Consumer Federation of America over scam ads appearing on Facebook and other platforms owned by Meta. The CFA, a coalition of non-profit consumer advocacy groups, submitted the case to the Superior Court in Washington, D.C. It is seeking damages as well as the recovery of what it claims are illicit profits linked to fraudulent advertising. The complaint notes that Meta portrays itself as active in combating scam ads, but has instead rolled out policies that prioritize revenue gains while leaving users vulnerable to harm. “Meta claims it is taking every possible step to crack down on fraudulent advertising on its platforms. But in reality, Meta has knowingly taken measures and adopted policies that boost its bottom line at the cost of its users’ safety and well-being. In fact, instead of banning advertisers that the company itself has identified as posing a higher risk to its users — as other tech firms including Google have done — Meta simply charges these advertisers higher fees.” The lawsuit states that Meta earns roughly $7 billion annually from high-risk ads alone. It also cites internal company documents that reportedly projected around 10% of Meta’s total 2024 revenue, equal to about $16 billion, would come from ads connected to scams and banned goods, including those displayed on Facebook. Meta rejected the claims in an official statement provided to media outlets. “These allegations misrepresent the actual nature of our work, and we will fight them.” The CFA argues that Meta violated the D.C. Consumer Protection Procedures Act. This legislation bars unfair or deceptive trade practices, and also applies to unlawful advertising linked to consumer goods and services. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Evolution Gaming Reports Lower Q1 Revenue

Evolution Gaming Reports Lower Q1 Revenue

(AsiaGameHub) - Evolution Gaming announced a decline in its first-quarter revenue, attributing the drop to reduced channelisation in Europe impacting results. In contrast, North America and Latin America achieved new revenue records. Good to Know First-quarter net revenue decreased by 1.5% compared to the previous year, totaling €513 million. Martin Carlesund described Europe as "the primary concern at present." The company intends to focus its most significant investments on the United States and Latin America in 2026. Evolution Gaming Points To Europe As Q1 Drag Evolution Gaming cited weaker channelisation in Europe for a 1.5% year-on-year decline in Q1 net revenue to €513 million. Group CEO Martin Carlesund informed analysts that performance varied by region, with Europe applying the most significant downward pressure. While Europe remains valuable long-term, Carlesund stated that regulatory measures in certain markets have diverted players to unlicensed sites rather than retaining them within official channels. He identified the UK, the Netherlands, and Sweden as particular areas of weakness. “Europe is not performing well at the moment,” Carlesund said.Using customer IP data, Carlesund estimated that 48% of Evolution's Q1 revenue originated from regulated markets. He contended that declining channelisation damages licensed operators and reduces safer gambling protections for vulnerable players. The company implemented stricter ring-fencing measures in Europe following a UK Gambling Commission probe into illicit market activity. Carlesund noted these efforts incurred costs in 2025 and negatively affected overall profitability. Growth was driven by other regions. Both North America and Latin America reported all-time high revenues, with North American growth accelerating from the fourth quarter. Carlesund said year-on-year growth in North America, measured in dollars, was approximately 21%, up from 19% in Q4. Carlesund is now directing more investment toward the Americas. Evolution's recent launch of new games and its acquisition of an Argentine developer have increased Latin America's importance in the firm's 2026 strategy.“The US and LatAm are where we will invest the most in 2026. Both regions have high potential with life still being in the early days,” Carlesund said. Africa also experienced growth from a smaller starting point. Carlesund reported that new games are performing strongly there, the Red Baron title has exceeded expectations, and the real-money gaming offering is gaining momentum. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Trader Allegedly Nets $34,000 on Polymarket Following Tampering with Paris Weather Sensor

Trader Allegedly Nets $34,000 on Polymarket Following Tampering with Paris Weather Sensor

(AsiaGameHub) - Polymarket has returned to the spotlight following a peculiar weather-related betting incident, with reports suggesting a trader interfered with a Paris temperature reading used to determine market outcomes. Key Takeaways A trader is accused of manipulating a weather sensor located near Charles de Gaulle Airport in Paris. Bets placed on a 22°C outcome reportedly resulted in a payout of approximately $34,000. Following a complaint from Météo France, French authorities have launched an investigation into the alleged tampering. Allegations of Tampering in Polymarket Weather Market A Paris-based weather market on Polymarket is under scrutiny amid claims that a trader utilized a heat source near a temperature sensor to influence the settlement of a longshot wager. The market relied on data from a Météo France sensor situated near Charles de Gaulle Airport. Based on social media reports and coverage from The Guardian, it is suspected that an individual employed a portable heating tool—potentially a hair dryer—to artificially boost the temperature reading, allowing the 22°C outcome to prevail. One social media commentator summarized the situation as follows:“A hair dryer at a Paris airport broke Polymarket weather markets & made someone $34,000 richer.” The trader allegedly purchased low-cost shares for a 22°C result on April 15, despite the typical average high for Paris in April being closer to 16°C. It is believed the same individual used a similar tactic on April 6, with the combined winnings totaling roughly $34,000. French police have verified that an investigation is underway after Météo France reported the suspected interference. As the inquiry is ongoing, the full details have yet to be established. Weather markets attract significant capital, with Paris temperature markets seeing daily trading volumes exceeding $185,000, and similar markets on platforms like Kalshi frequently reaching six-figure sums. Inexpensive longshot contracts, sometimes priced near 1 cent, can yield substantial returns if an improbable event occurs.In response to the alleged manipulation, Polymarket has reportedly switched the reference station for its Paris weather market. The incident highlights the vulnerabilities prediction markets face when the data sources used for settlement are physically accessible. Similar challenges have surfaced elsewhere. Earlier this year, New York snowfall markets sparked controversy when specific city areas recorded over 12 inches of snow, while the official Central Park measurement used for settlement was lower, resulting in a win for “No” bettors under the market’s rules. While prediction markets promote benefits like rapid execution, transparent pricing, and public odds, they are also dependent on precise measurement locations. When certain traders possess a deeper understanding of these technicalities than the average user, it can create an imbalance in the market. Polymarket’s terms of service explicitly forbid trading if a user possesses the authority or influence to impact an event's outcome. The platform prohibits: “Entering, or attempting to enter, any buy or sell order if you hold a position of authority or influence sufficient to affect the outcome of the event underlying such Contract, or if you have been directed or solicited to enter such order by a person who holds such a position of authority or influence.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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BetHog Secures $10 Million to Deploy AI Live Dealers

BetHog Secures $10 Million to Deploy AI Live Dealers

(AsiaGameHub) - BetHog has secured new funding and launched a business-to-business (B2B) division focused on AI live dealer games, signaling its expansion beyond its proprietary platform. Key Takeaways BetHog has successfully raised $10 million in Series A funding, bringing its total funding to $16 million. The funding round was co-led by Will Ventures and RockawayX. Sentient Studios will provide AI live dealers to other operators on a revenue-share basis, with no initial costs required. BetHog Establishes B2B Channel for AI Dealers BetHog is extending its AI live dealer technology to other operators through Sentient Studios, a newly formed B2B provider specializing in live casino integration. This launch coincides with a $10 million Series A funding round, co-led by Will Ventures and RockawayX, with participation from PCV, 6MV, Bullpen Capital, and Advancit Capital. The company intends to utilize the capital to enhance its AI live dealer capabilities on the BetHog platform and accelerate the global rollout of Sentient Studios to operators. BetHog, founded in early 2024 by the team behind FanDuel, operates as a cryptocurrency casino and sportsbook, naturally aligning its product with digital asset and Web3 communities. RockawayX's involvement in the investor group further reinforces this crypto focus. Sentient Studios is positioned as a software-driven alternative to traditional live dealer studios that rely on human croupiers, physical studios, and external production setups. Operators can integrate AI dealers through a straightforward revenue-share model, eliminating the need for upfront investment.This model offers operators greater flexibility in managing table volume, dealer personalities, branded environments, and language options. It also ensures continuous gameplay without the limitations of staffing, which could be attractive to operators seeking live casino-style games with enhanced control over scalability and costs. The AI dealer technology originates from Sunny, the AI blackjack dealer that BetHog introduced in October 2025. Sunny currently supports 12 languages, with Baccarat and Roulette games slated for release later this year. “We have been testing our basic AI dealer for the past six months and have found it to be 10 times more popular than its human-led counterpart. Additionally, we have observed improved player retention and satisfaction,” stated Nigel Eccles, CEO and co-founder of BetHog. However, AI live dealers face significant challenges. Players in live casinos often value the trust associated with human dealers, tangible equipment, and visible studio settings. Regulators may also raise critical questions regarding game integrity, data privacy, and transparency. Furthermore, operators will need clear agreements concerning copyright and intellectual property before deploying synthetic dealer products in live markets. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Philippines Cements POGO Ban Through New Enforcement Rules

Philippines Cements POGO Ban Through New Enforcement Rules

(AsiaGameHub) - New enforcement regulations have been sanctioned by the Philippine government for the nationwide prohibition on Philippine Offshore Gaming Operators, establishing a unified operational framework for various agencies. Key Information These Standard Operating Procedures (SOPs) reinforce the Anti-POGO Act of 2025 and previous executive directives. According to authorities, licensed POGOs ceased operations prior to the introduction of these new regulations. Current enforcement efforts are directed at illicit activities and any endeavors to reintroduce offshore gaming. Philippines Establishes Unified Framework for POGO Enforcement A formal enforcement structure has been incorporated into the Philippines' POGO prohibition, as multiple government entities have reached consensus on standard operating procedures encompassing intelligence gathering, operational execution, legal prosecution, and asset retrieval. As reported by the Philippine News Agency, these SOPs integrate two POGO ban directives with an additional 15 laws and departmental mandates, forming a "single omnibus action plan." This comprehensive framework addresses evidence management, asset safeguarding, intelligence collection, criminal proceedings, and collaborative law enforcement initiatives. Finance Secretary Ralph Recto observed the signing ceremony, stating that authorities are resolute in preventing the resurgence of offshore gaming operations. Officials characterized these regulations as the conclusive measure to dismantle the POGO industry, which had been regulated since 2016 and primarily catered to international online bettors.This shift in policy followed years of apprehension regarding connections between certain operators and illicit activities. President Ferdinand Marcos Jr. issued an order in November 2024, prohibiting offshore gaming due to potential national security and public order threats. The government enforced the ban by December 2024, subsequently codifying it into law in 2025 via the Anti-POGO Act. According to officials, licensed operators had already ceased operations prior to the implementation of the SOPs. Agencies will now concentrate on unlawful operators, developing legal cases, recovering assets, and preventing any re-establishment of the offshore gaming paradigm. Furthermore, these regulations incorporate provisions for victim assistance facilitated through interagency collaboration. This establishes a singular framework for governmental enforcement and support nationwide, replacing disparate actions by various departments. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Sportradar defends against claims of targeting illegal Asian markets

Sportradar defends against claims of targeting illegal Asian markets

(AsiaGameHub) - Sports data integrity company Sportradar has strongly refuted allegations that it generates as much as 40% of its revenue from the black market, following claims that it targets regions including Russia and China. These claims were independently leveled by investor research firms Muddy Waters and Callisto Research, both of which have disclosed short positions in Sportradar. Callisto asserts it has discovered more than 270 unlicensed platforms utilizing Sportradar’s offerings, leading it to estimate that 30% to 40% of the firm’s turnover stems from these operators. The firm further states it interviewed several former Sportradar staff members who admitted to the company’s involvement with grey or black markets. With Sportradar reporting 2025 revenue of €1.29bn, Callisto’s top-end projection suggests approximately €516m comes from black market activities. Separately, Muddy Waters reports that its investigators posed as sportsbook operators targeting Vietnam, Thailand, Indonesia and China – jurisdictions where online betting is banned – while attending January’s ICE conference. The research group alleges that a sales director specializing in Asia presented solutions customized for these markets and offered to connect the investigators with Yabo Group, China’s biggest illicit gambling operator. A statement from Muddy Waters declared: “Our research finds that SRAD has actively aided and abetted illegal gambling across the world’s black and grey markets — not as an accident or an oversight, but as a business strategy.” Both firms allege that most of the unlicensed operators served by Sportradar hold licenses from Anjouan – an autonomous island in the Comoros Union – where the regulator is accused of distributing fraudulent licenses. Other platforms are reportedly licensed under jurisdictions such as Curacao and Malta. Callisto also contends that Sportradar is still pursuing new business in Russia, despite a 2022 pledge to halt new investment there to adhere to sanctions regarding the war in Ukraine. The research organizations argue that Sportradar would be unprofitable without its black market revenue. Consequently, both have taken short positions on the stock and are positioned to gain substantially if the share price falls. Following the publication of the reports, Sportradar shares plummeted yesterday (22 April), closing at $13.04, a drop of 22.6% from the opening price of $16.70. In rebuttal, Sportradar issued a four-paragraph statement asserting the reports’ ‘several factual inaccuracies’ and claiming they ‘demonstrate a fundamental misunderstanding of our business and the industry” “We unequivocally challenge these assertions,” the company stated. “[The reports] were authored by short sellers trying to erode shareholder value and profit from stock disruption. “Sportradar works exclusively with licensed operators, follows strict global compliance, and due diligence standards, and we stand by our independently audited financial statements, risk disclosures, and information provided to investors and regulators. “We conduct our business with the highest ethical standards consistent with Sportradar’s policies and applicable laws and regulations.” In addition to serving numerous gambling operators, Sportradar holds valuable data rights agreements with major global sports leagues and bodies, including the NBA, NFL, MLB, FIFA, UEFA and the Bundesliga. Callisto notes it has submitted its findings to ‘multiple regulators’ in North America and Europe, expressing its view that Sportradar must now decide between ‘surrendering its revenue from illegal operators’ or forfeiting its licenses in those regions. It further warned that allegations of unethical conduct could damage relationships with key sports leagues, further negatively impacting the company’s financial performance. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Has a date been set for the completion of New Zealand’s Online Casino Gambling Bill?

Has a date been set for the completion of New Zealand’s Online Casino Gambling Bill?

(AsiaGameHub) - As the long process of regulating online casinos in New Zealand nears completion, a completion date now appears to be set. The Online Casino Gambling Bill has entered its final stages after passing its third and final parliamentary reading. According to an email update from Trina Lowry, Programme Director for Online Gambling Implementation at the Department of Internal Affairs, the bill will be enacted into law on 1 May, after it receives Royal Assent following signing by the Governor-General. As part of the three-stage licensing process, up to 15 online casino gambling licences will be put up for auction in New Zealand, and the regulated market is scheduled to launch on 1 December later this year. The following year, on 1 June 2027, only licensed operators will be permitted to offer online casino services in New Zealand’s market. Auckland, New Zealand – Image: JHVEPhoto / Shutterstock Brooke van Velden, Minister of Internal Affairs, noted: “The Department of Internal Affairs will regulate the sector using strengthened enforcement tools, including take-down notices, formal warnings, enforceable undertakings and penalties of up to $5m for serious or repeated breaches. “These tools will ensure that New Zealand law applies to all online casino gambling available in the country, no matter where operators are based. This closes off loopholes for non-compliance and strengthens the regulator’s ability to monitor and enforce compliance from international operators. “Submissions on this bill made it clear that New Zealanders want the profits from online casino gambling to flow back to local sports clubs, community groups and grassroots organisations. This bill meets that expectation.” Next steps Lowry stated that online casino licences are expected to be issued starting from early 2027, but there are currently no changes for online casino customers in New Zealand. Online casinos operating in New Zealand before 1 May 2026 are permitted to continue running until 1 December 2026, but are banned from advertising to New Zealand residents. Further process guidance for online casinos seeking a licence will be published on 1 May. The bill will ban any new providers from entering New Zealand’s iGaming market without a valid licence. Unlicensed online casino advertising will remain prohibited, but the new bill raises maximum penalty for breaches to up to NZD$5m. Once an online casino receives its licence, it will be allowed to advertise under specific restrictions. Supporting regulations covering advertising, harm minimisation and prevention, consumer protection, and cost recovery fees and levies are expected to be finalised later this year. Two operators have already confirmed their interest in entering the regulated online casino market – Entain Australia & New Zealand and SkyCity Entertainment Group. Stella David, Chief Executive Officer of Entain, stated during the group’s 2025 full-year earnings presentation that the company will apply for three licences in New Zealand’s online casino market. However, news of the regulated market timeline comes as a small number of operators face coordinated legal action in New Zealand, with claims filed at the Auckland High Court against bet365, SkyCity Entertainment and Super Group over historical gambling activities. Want to see more stories like this? Check out the new SBC Media YouTube Channel, the new home for all SBC multimedia content, where our team deep-dives into the biggest stories across the sports betting, iGaming, affiliate and payments industries. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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India will impose complete enforcement of Real Money Games ban starting May 1

India will impose complete enforcement of Real Money Games ban starting May 1

(AsiaGameHub) - India will put into effect and enforce the Promotion and Regulation of Online Gaming Rules (PROGA 2025) starting May 1, 2026. This mandate—approved by both the Lok Sabha and Rajya Sabha on August 22, 2025—will institute a complete federal prohibition on any apps, devices, or services that feature real-money gaming systems and transactions. Drafted by the Union Ministry of Electronics and Information Technology (MeitY), the Act will facilitate the rollout of a federal framework allowing Indian authorities to oversee online gaming operations. On May 1, MeitY will introduce the Online Gaming Authority of India (OGAI) as the sector’s new regulatory body, tasked with classifying games in line with PROGA’s provisions. OGAI will be vested with powers to monitor compliance, probe illegal gaming practices, and resolve complaints about unlicensed real-money platforms aimed at Indian users. Operating with “judicial authority,” OGAI will have powers comparable to a civil court, including summoning entities, examining evidence, and enforcing decisions. Enforcement of PROGA will be backed by India’s Central Police Force, and OGAI can call on the Central Bureau of Investigation (CBI) for assistance. Under the framework, online money gaming is defined as “an online game where a user pays fees, deposits money, or places other stakes with the hope of winning monetary rewards or other benefits”—regardless of whether the game relies on skill, chance, or a combination of both. The law also covers the promotion and advertising of these services; violations can result in up to three years of imprisonment and fines of up to ₹1 crore (approximately €95,000). MeitY’s board has stated that PROGA’s rules are crafted to target platforms, apps, and systems based not on their gameplay mechanics, but on “the existence of financial risk and reward.” The rules will set up a three-tier classification system that includes online social games, esports, and online money gaming. Social and casual games will be allowed to operate under a more lenient regulatory regime, while esports tournaments can offer prize pools as long as they are pre-announced and structured as approved competitive events (with a defined prize structure and competition rules). But MeitY has made clear that any format “involving direct user staking” can be reclassified as a banned money gaming category. This distinction gives OGAI considerable discretion to assess compliance on an individual case basis. No point of return The government has positioned PROGA as a “light-regulation” framework for non-monetised gaming, eliminating mandatory registration for most social gaming platforms unless they are flagged for inspection. While PROGA sets federal rules and definitions for real-money gaming and its systems, the Act does not provide a clear legal classification of “online gambling”—a gap that still exists in the legislation. According to India’s Constitution, betting and gambling are considered state subjects, so individual states have the primary right to make laws, regulate, or ban gambling activities within their borders. India’s federal gambling laws are still based on the Public Gambling Act of 1867, which recognizes horse racing as the only federally permitted gambling activity. The approval of the PROGA regime caused an immediate restructuring of India’s gaming industry, which in 2024 had a gross gaming revenue (GGR) of ₹31,900 crore (~€3.7 billion) and employed around 120,000 people. Following the PROGA regime’s approval, Flutter Entertainment closed its Junglee Games business, shut its Mumbai office, and incurred an impairment charge of roughly $560 million. MeitY has been asked to revisit the classification of specific real-money gaming systems, as stakeholders caution that overly wide definitions might harm India’s technology and digital industries. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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BGaming Unveils Bling Blitz Diamond Drop With Three Bonus Modes

BGaming Unveils Bling Blitz Diamond Drop With Three Bonus Modes

(AsiaGameHub) - BGaming has launched Bling Blitz Diamond Drop, a fresh classic slot title that draws inspiration from Jewel Boom Super Drop while introducing modifications to its gameplay and aesthetics. Central to this release are three bonus pathways positioned above the game reels. Participants have the opportunity to activate Colossal Spins, Jackpot Spins, and Hold ‘n’ Win Spins, with BGaming noting that these features can also be triggered concurrently. This mechanism significantly boosts potential winnings and introduces additional components like the Jackpot Wheel. Furthermore, Collector symbols are integral to the base game, accumulating prize values for the Super Spins bonus, and the highest possible payout stands at x3,000. An Updated Design Shaped by Player Input Instead of merely replicating the established formula of Jewel Boom Super Drop, BGaming states that player feedback was instrumental in guiding several of the enhancements. Bling Blitz Diamond Drop incorporates an expanded one-line reel configuration, which fully displays each reel's rotation, designed to heighten suspense during gameplay. This broader reel presentation is coupled with vivid graphics and a sophisticated black-and-gold aesthetic. A key bonus mechanism featured is Colossal Spins. Upon the appearance of an oversized Coin symbol, it expands across additional reels, thereby increasing the probability of securing more substantial wins. Positioned above the gameplay, three diamond-encrusted chests serve as indicators for accessing the distinct bonus features, generating animated excitement prior to the commencement of these rounds. Igor Bondarenko, BGaming’s Product Owner of Publishing, stated:“Jewel Boom Super Drop proved to be a considerable triumph, and our objective with Bling Blitz Diamond Drop was to enhance that success even further. Player feedback constitutes a vital component of our development methodology at BGaming, and it has been profoundly influential in refining this new slot title.The upgraded reel display represents one of the improvements directly influenced by observations from streamers and players, while the introduction of novel Bonus games and the capability for simultaneous feature activations are responses to prevailing market trends.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Aviator Brand Battle in Brazil Continues After Court Denies Injunction

Aviator Brand Battle in Brazil Continues After Court Denies Injunction

(AsiaGameHub) - Aviator Studio Brazil has maintained its position in Brazil following a decision by the São Paulo Court of Appeals to deny the urgent relief requested by Spribe. While the ruling does not determine the ultimate ownership of the Aviator name, it allows the local company to continue its operations as the broader trademark dispute proceeds. Good to Know A São Paulo appeals panel rejected Spribe's request for an urgent injunction. The court stated the case requires more in-depth analysis, particularly concerning the licensing agreement between Aviator LLC and Aviator Studio Brazil. The conflict has expanded beyond Brazil, with related legal actions already occurring in the UK and Georgia. Brazil Court Keeps The Door Open In Aviator Fight Spribe's attempt to halt Aviator Studio Brazil's activities during the litigation was unsuccessful, as the São Paulo Court of Appeals decided against intervening on an emergency basis. The judges cited insufficient evidence of immediate damage and highlighted ongoing uncertainties regarding the true controller of the rights associated with the Aviator brand. This permits Aviator Studio Brazil to continue its collaborations with partners, such as Foggo Entertainment, while the core legal case moves forward. Licensing has emerged as a central point of contention. The Brazilian court indicated that the licensing pact between Aviator LLC and Aviator Studio Brazil must be scrutinized more thoroughly before a definitive judgment can be made. Essentially, the court prioritized a careful approach over a swift decision. As the case continues, Aviator Studio Brazil has sought to reassure its partners. George Pruidze, chief executive officer of Aviator Studio, commented:“Aviator Studio Brazil continues to operate lawfully under licence, and we remain committed to supporting our partners and defending the AVIATOR brand.” The wider legal situation is complex. In Georgia, courts ruled in favor of Aviator LLC in a significant trademark and copyright case, determining that Spribe had registered the mark in bad faith, although Flutter announced in 2024 it would challenge that verdict. Conversely, in the UK, Spribe secured an interim injunction in 2025 that prevents Aviator LLC from releasing a rival product before the trial. This divergence in international rulings provides context for the Brazilian court's decision to avoid a hasty judgment. For the time being, the Brazilian court has not awarded a definitive victory to either party concerning the brand. Its action has been to allow Aviator Studio Brazil to remain active in the market while the court examines the conflicting claims related to trademarks, licensing, and previous decisions from other countries. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Sam Bankman Fried Withdraws New Trial Request But Continues Push for Different Judge

Sam Bankman Fried Withdraws New Trial Request But Continues Push for Different Judge

(AsiaGameHub) - Sam Bankman-Fried has retreated from one legal challenge following his conviction but continues to pursue the wider litigation concerning his FTX case. A recent court document indicates he has abandoned his current effort to secure a new trial before Judge Lewis Kaplan, while his appeal and petition for a new judge remain active. Good to Know Bankman-Fried has withdrawn his Rule 33 motion for a new trial without prejudice. His direct appeal is still pending, and he continues to seek a different judge for the case. The recent filing was prompted by Judge Kaplan's inquiry into whether Bankman-Fried received assistance in preparing an earlier pro se submission. Sam Bankman Fried Drops One Fight And Keeps Another Sam Bankman-Fried has formally withdrawn his motion for a new trial in the Southern District of New York, though he maintains his broader legal challenge. In the new filing, he stated his intention to temporarily set aside the Rule 33 motion, with the option to reintroduce it after the court decides on his direct appeal and his request to have the case reassigned to another judge. This action followed a demand from Judge Lewis Kaplan for Bankman-Fried to clarify if attorneys assisted him with a prior pro se filing. Prosecutors had expressed skepticism after a March submission requested more time for the new trial effort, particularly because his mother, Barbara Fried, who has no legal standing in the case, also sent a letter to the court on his behalf. Bankman-Fried informed the court that he authored the filing himself, while acknowledging he discussed it with his parents. He subsequently contended that he could not anticipate a fair hearing from Judge Kaplan and moved to withdraw the new trial motion without prejudice, preserving his right to file it again in the future.The dispute over the judge remains ongoing. In February, Bankman-Fried requested a different judge to oversee the new trial motion, alleging that Judge Kaplan demonstrated significant bias. The new letter does not alter that petition or the direct appeal of his conviction and sentence. Bankman-Fried, the former public leader of FTX prior to its downfall, was found guilty on fraud-related charges in 2023 and later sentenced to 25 years in prison. As of Wednesday, he was incarcerated at the Federal Correctional Institution Lompoc I in California. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Lumbee Tribe Considers Casino That Could Reshape I 95 Gaming

Lumbee Tribe Considers Casino That Could Reshape I 95 Gaming

(AsiaGameHub) - The Lumbee Tribe’s status has been transformed by federal recognition, a development that could reshape North Carolina’s gaming landscape and exert new competitive pressure on South Carolina. Key Points After a 137-year effort, the Lumbee achieved full federal recognition last December. The tribe has secured approximately 240 acres of land situated near Interstate 95 in Robeson County. A tribal referendum regarding casino gaming is pending, though a specific date has yet to be determined. Lumbee Casino Proposal Gains Momentum in Eastern North Carolina Although a formal vote has not yet occurred, the Lumbee are moving forward as if gaming is a viable reality. Shortly before Congress passed the defense legislation granting the tribe full federal recognition, Lumbee Holdings acquired a significant tract of land along Interstate 95 in Robeson County. Additional property was purchased on the day of the Senate vote. In total, these acquisitions encompass roughly 240 acres near the South Carolina border, costing approximately $6.8 million. This timing is significant because federal recognition has removed barriers that hindered the tribe for generations. It provides access to Bureau of Indian Affairs resources, as well as federal support for healthcare, housing, and other programs. Furthermore, it grants the tribe the legal authority to explore casino gaming. Last week, the Lumbee Tribal Council passed a resolution to put a constitutional amendment to a vote, asking tribal members whether gaming should be permitted on tribal lands. All 60,000 enrolled members are eligible to participate. While Chairman John Lowery has allowed the membership to lead the process, his stance is clear. He stated:“I’ve seen the economic powerhouse that the Eastern Band of Cherokee Indians has become in the western part of the state,” he said, “and the transformative growth of our brothers and sisters, the Catawba.” The location is a primary factor in the project's appeal. Currently, North Carolina’s three casinos are all located in the western region. A Lumbee-operated casino would be the first in the east, positioned along one of the nation’s most heavily traveled corridors. There is currently no major gaming destination along the I-95 route between New Jersey and Florida, representing a significant commercial opportunity. The argument for development extends beyond traffic volume. Counties such as Robeson, Scotland, Hoke, and Cumberland have struggled with economic stagnation, population loss, and the lingering effects of hurricane damage from 2016 and 2018. Lowery has suggested that a casino could generate up to 3,000 permanent jobs. Should the vote succeed and federal trust approval be granted, one of the state’s most economically disadvantaged regions could gain a major employer and tourism attraction. The impact may be felt even more acutely in South Carolina, which currently prohibits both casino gaming and sports betting. This policy has persisted for years due to a conservative legislature, a governor who opposes gambling, and ongoing religious objections. Nevertheless, the consequences of inaction are becoming increasingly apparent.The Catawba Nation was previously forced to look outside South Carolina, establishing their Two Kings Casino Resort in Kings Mountain, North Carolina, after facing local resistance. That facility is already drawing South Carolina residents across the border. A Lumbee casino near Lumberton would create another cross-border attraction, situated even closer to the state line and directly on I-95. While South Carolina lawmakers have debated a bipartisan casino bill centered on an I-95 site in Orangeburg County’s Santee area, the proposal has stalled. Governor Henry McMaster has withheld his support, and opposition remains strong at the Statehouse. Meanwhile, Catawba Chief Brian Harris has contended that any discussions regarding South Carolina casinos should involve the Catawba, citing their history in the state and their existing gaming investments. For the moment, the only vote that matters is that of the Lumbee members. However, the land acquisitions, the urgency of the council’s actions, and the achievement of federal recognition all suggest a clear trajectory. A Lumbee casino is no longer just a hypothetical concept; it is an active regional development with implications that extend far beyond tribal territory. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Somnia Shifts to AI Agents as Core Layer 1 Focus

Somnia Shifts to AI Agents as Core Layer 1 Focus

(AsiaGameHub) - Somnia has shifted its strategic focus. The initiative is no longer prioritizing metaverse and consumer applications, instead establishing itself as an Agentic Layer 1 blockchain centered on AI agents. Good to Know Somnia now treats AI agents as the core of its blockchain model. Peter Lipka took over as CEO in March 2026 as part of a broader leadership reset. Mainnet launched in September 2025 and has already processed more than 2 billion transactions. Somnia Drops The Old Pitch And Rebuilds Around AI Agents Somnia has overhauled its blockchain approach to center on AI agents, moving its previous metaverse and consumer-centric strategies to a supporting position. In this new configuration, activity driven by agents is the primary focus, with areas like DeFi and NFTs assuming a less central role. This strategic pivot coincides with leadership changes implemented in March 2026. Peter Lipka has assumed the role of CEO, with Harry Lang and Kevin Zia joining him in senior positions. Founder Paul Thomas continues his involvement, though his attention has moved from daily operations to shaping the project's long-term vision. On the product front, Somnia is developing smart contracts capable of fetching real-time data from external APIs and executing AI models within the blockchain's ecosystem. A validator consensus mechanism audits these actions, enabling contracts to react instantly to new information and changes in state.This development is now formalized as a specific product within its architecture. Somnia Agents integrates AI computation directly into the blockchain, allowing smart contracts to interact with APIs and operate AI models, with all outputs being validated by consensus. Paul Thomas stated: “This concept gives us the market of markets,” as he pointed to use cases tied to dynamic sectors such as sports and gaming. Somnia is also leveraging its technical infrastructure to support this new direction. The blockchain utilizes MultiStream Consensus and the IceDB state database to enhance transaction throughput and maintain consistent gas fees. Having launched its mainnet in September 2025 and processed over 2 billion transactions, the project aims to demonstrate both its conceptual strength and operational scale. This new strategy will be a key part of its marketing efforts. Somnia intends to highlight its model at the Prediction Conference 2026 in Las Vegas, showcasing applications in gaming, insurance, and DeFi. The objective is unambiguous: Somnia aims to position itself at the intersection of AI, blockchain, and real-time execution. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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UK Illegal Gambling Advertising Could Outspend Licensed Brands by 2028

UK Illegal Gambling Advertising Could Outspend Licensed Brands by 2028

(AsiaGameHub) - WARC has provided new data to support a trend that UK gambling companies have been highlighting for months. Recent research indicates that unlicensed operators are on course to match and then surpass regulated brands in advertising expenditure, with this shift now anticipated by 2028. Key Takeaways WARC projects that unlicensed gambling ad spend will increase from £844.7 million in 2025-2026 to over £1 billion by 2028. Advertising spend by regulated operators is forecast to decrease to £1.022 billion in 2026-2027. Sponsorship may see this crossover occur sooner, with unlicensed brands expected to capture more than half of that market in 2026-2027. Advertising Budgets for the Black Market in UK Gambling Continue to Grow By 2028, it is possible that black market gambling brands will be allocating more to UK advertising than licensed operators. This is the primary conclusion from WARC research released on April 21, the day before a parliamentary debate where MPs are scheduled to discuss gambling advertising and the impact of regulation on the market. The forecast suggests a rapid increase for unlicensed operators. WARC anticipates their advertising expenditure to rise from £844.7 million in 2025-2026 to £934.2 million in 2026-2027, and then exceed £1 billion by 2028. Conversely, licensed operators are expected to see their budgets decline. WARC forecasts a 9.2% decrease in their spending for 2025-2026, followed by a further 2.6% drop to £1.022 billion in 2026-2027. WARC has characterized the market as divided. In their statement, the organization noted:“While overall advertising spend in the UK's gambling sector is projected to reach £1.9 billion this year, WARC research reveals a two-tiered market where nearly all growth is now being driven by unlicensed companies. These operators, largely based abroad, are investing increasingly larger sums to reach UK consumers online through search and social media platforms.” This division is even more apparent in sponsorship. WARC predicts that unlicensed operators will secure over half of the gambling sponsorship expenditure as early as 2026-2027. Total sponsorship investment has grown from £158 million in 2019-2020 to an estimated £260 million in 2026-2027, while the share held by regulated firms peaked in 2021-2022 and has been declining since. The Betting and Gaming Council (BGC) utilized the report to express concerns that licensed firms are losing consumer engagement. Chief executive Grainne Hurst described the findings as a critical juncture and stated that the trend should be a cause for concern among lawmakers. She commented: “The crucial issue is whether the advertising originates from regulated operators, who adhere to stringent standards, or from the detrimental, illegal black market, which operates entirely outside of established rules.”Hurst also contended that further restrictions on licensed operators would inadvertently benefit illegal brands: “Targeting licensed operators when their advertising expenditure is already decreasing will not reduce overall advertising; it will merely strengthen the harmful illegal black market, which is aggressively pursuing UK customers. The government must take more decisive and swift action to curb the black market before it is too late.” Licensed firms have been facing mounting pressure from various sources. The Remote Gaming Duty increased from 21% to 40% on April 1. The Remote Betting Duty is also set to rise from 15% to 25% starting in April 2027. In November 2025, the Office for Budget Responsibility estimated that these tax changes would divert approximately £500 million in gambling activity to the black market, while also reducing revenue through demand substitution and price pass-through. Furthermore, the debate surrounding affordability checks remains unresolved, with the BGC reiterating that more stringent checks could drive more consumers towards unregulated sites. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Moca Network Partners with Biletinial to Integrate Digital Identity into Ticketing

Moca Network Partners with Biletinial to Integrate Digital Identity into Ticketing

(AsiaGameHub) - Moca Network has partnered with Biletinial to introduce identity-focused ticketing to one of Turkey’s largest event platforms. This collaboration integrates Web3 tools into a consumer service that already caters to millions of users nationwide. Good to Know Biletinial caters to 6 million active users and supports over 3,000 venues across 63 cities. The AIR Kit will add verified attendance tracking, loyalty rewards, and resale functionality. User-approved credentials will be valid across the broader Moca Network ecosystem. Moca Network Targets Large-Scale Ticketing Solutions Rather than launching with a small pilot program, Moca Network is diving directly into a high-volume ticketing platform. Its new partnership with Biletinial will integrate the AIR Kit into a service that already manages ticketing for more than 3,000 venues across 63 Turkish cities. This gives Biletinial users access to a fresh suite of features linked to digital identity. Once the integration is finalized, users will be able to hold verifiable proof of attendance, unlock more personalized loyalty rewards, and participate in resale markets built on secure and transparent checks. The AIR Kit is at the heart of this rollout. The software package includes universal accounts, wallet capabilities, and identity modules. In practice, this means Biletinial can build its ticketing system around verified user data instead of relying solely on standard account systems.The initial credential set will cover age verification, geographic attributes, event history, spending patterns, entertainment preferences, crypto affinity, and other data types that users choose to share. User consent is a key element here, as Moca Network is promoting a model where individuals retain greater control over how their identity data is used across platforms. Kenneth Shek, project lead at Moca Network, said: “Biletinial is a cornerstone of Turkey’s cultural and entertainment infrastructure. By integrating decentralized identity, on-chain ticketing, and verifiable credentials into a nationwide service of this scale, we are establishing a model for mainstream Web3 adoption where users can keep the value and utility of their digital identities across high-volume consumer services.” Biletinial frames this deal as a product upgrade centered on trust and usability. Ulaş Uslu, chief executive officer at Biletinial, said:“As a platform built on technological innovation, Biletinial remains committed to advancing secure, efficient, and user-centric ticketing solutions. Our collaboration with Moca Network introduces a new paradigm for digital identity in the events sector — one that enhances trust, transparency, and personalization for millions of users. This integration allows us to strengthen operational integrity while offering our audience new forms of value and participation.” The broader vision goes beyond ticketing. After integration, user-approved credentials issued through Biletinial will work across the wider Moca Network ecosystem, opening cross-platform access and additional utility outside the ticketing platform itself. For Moca Network, this deal adds another consumer-scale deployment. The project already serves as identity infrastructure within the Animoca Brands ecosystem and plays a core role in Moca Chain. Biletinial now joins other rollout partners including SK Planet OK Cashbag, Oyunfor, and OneFootball. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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